<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>:#/ GSLF Journal</title><link>https://gslf.it/journal/</link><description>Ways to hack the signal.</description><language>en</language><atom:link href="https://gslf.it/journal/feed.xml" rel="self" type="application/rss+xml"/><item><title>SaaB, what we can learn about how an AI think</title><link>https://gslf.it/journal/posts/saab-what-we-can-learn-about-how-an-ai-think-cee9ea1ca0c94263.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/saab-what-we-can-learn-about-how-an-ai-think-cee9ea1ca0c94263.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Simulation as a Benchmark introduces a fundamental change in how artificial intelligence can be understood and evaluated.</description></item><item><title>Pilot or co-pilot</title><link>https://gslf.it/journal/posts/pilot-or-co-pilot-e616bdb8f2598b5f.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/pilot-or-co-pilot-e616bdb8f2598b5f.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>If AI assumes the role of co-pilot, we risk falling into a form of cognitive dependence, delegating our critical faculties to an artificial alterity.</description></item><item><title>UNIMATRIx - The standard v1 first benchmarks</title><link>https://gslf.it/journal/posts/unimatrix-the-standard-v1-first-benchmarks-2af12770fa54635b.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-the-standard-v1-first-benchmarks-2af12770fa54635b.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Many single-answer benchmarks are crap at evaluating agents. In thestandard-v1 recipe of UNIMATRIx every decision changes a world that keeps moving.</description></item><item><title>The fixed statement in C#</title><link>https://gslf.it/journal/posts/the-fixed-statement-in-c-826f071e18e13574.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/the-fixed-statement-in-c-826f071e18e13574.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>In C#, the fixed statement is important when working with pointers in unsafe code.</description></item><item><title>SaaB - Simulation as a Benchmark</title><link>https://gslf.it/journal/posts/saab-simulation-as-a-benchmark-fb205cfa345c2c9a.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/saab-simulation-as-a-benchmark-fb205cfa345c2c9a.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>AI benchmarking is a scoreboard industry without any solid base. A model gains two more &quot;points&quot;, the chart changes and a leap toward intelligence is born.</description></item><item><title>RustLandia - Matrix Rain</title><link>https://gslf.it/journal/posts/rustlandia-matrix-rain-989566c4ba4d30d3.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/rustlandia-matrix-rain-989566c4ba4d30d3.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description></description></item><item><title>Rust minimalist JSON management</title><link>https://gslf.it/journal/posts/rust-minimalist-json-management-c6bf9f8813da35e2.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/rust-minimalist-json-management-c6bf9f8813da35e2.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>This JSON crate is built as part of a zero-dependency stdt tools library.</description></item><item><title>Omarchy Hyprland - external monitor multi-GPU configuration</title><link>https://gslf.it/journal/posts/omarchy-hyprland-external-monitor-multi-gpu-configuration-02a42812346bb38f.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/omarchy-hyprland-external-monitor-multi-gpu-configuration-02a42812346bb38f.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>This guide explains how to configure an external monitor on Omarchy, which uses Hyprland with Lua configuration and the Omarchy shell.</description></item><item><title>ngnchess - How to validate a FEN string</title><link>https://gslf.it/journal/posts/ngnchess-how-to-validate-a-fen-string-613a5e764da9d937.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/ngnchess-how-to-validate-a-fen-string-613a5e764da9d937.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Forsyth-Edwards Notation (FEN) is a standard system used to represent a chess position in a single line of text.</description></item><item><title>IsSynchronized and SyncRoot - multithreaded collections in Csharp</title><link>https://gslf.it/journal/posts/issynchronized-and-syncroot-multithreaded-collections-in-csharp-d0d9ba017a2b25a2.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/issynchronized-and-syncroot-multithreaded-collections-in-csharp-d0d9ba017a2b25a2.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Multithreaded programming demands robust synchronization mechanisms for shared resource access.</description></item><item><title>Nemotron Isn&#39;t Stupid. It&#39;s a Coward.</title><link>https://gslf.it/journal/posts/nemotron-isn-t-stupid-it-s-a-coward-d2bfbb4edcc390d9.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/nemotron-isn-t-stupid-it-s-a-coward-d2bfbb4edcc390d9.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>There&#39;s something particularly irritating about an intelligence that understands perfectly well what&#39;s going on and then decides to do fuck all about it.</description></item><item><title>Implementing LinkedList and DoubleLinkedList in Csharp</title><link>https://gslf.it/journal/posts/implementing-linkedlist-and-doublelinkedlist-in-csharp-a9635699f77a0268.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/implementing-linkedlist-and-doublelinkedlist-in-csharp-a9635699f77a0268.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Linked lists are one of the fundamental tools in computer data structures.</description></item><item><title>Csharp- How to create appealing CLI applications with Spectre Console</title><link>https://gslf.it/journal/posts/csharp-how-to-create-appealing-cli-applications-with-spectre-con-126ffdff1723353e.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-how-to-create-appealing-cli-applications-with-spectre-con-126ffdff1723353e.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Spectre.Console is a super cool library for C# developers that love command line interfaces.</description></item><item><title>FrozenDictionary and FrozenSet in Csharp</title><link>https://gslf.it/journal/posts/frozendictionary-and-frozenset-in-csharp-f46c339748b482cb.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/frozendictionary-and-frozenset-in-csharp-f46c339748b482cb.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>With the introduction of FrozenDictionary and FrozenSet in .NET 8, developers now have powerful tools to enhance the efficiency of their applications, particularly in scenarios…</description></item><item><title>Csharp - Value Type vs Reference Type</title><link>https://gslf.it/journal/posts/csharp-value-type-vs-reference-type-46e6d5820261224d.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-value-type-vs-reference-type-46e6d5820261224d.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>In C# programming one of the most important distinctions every developer needs to grasp, is the one between ValueType and ReferenceType.</description></item><item><title>Csharp - Understanding Boxing and Unboxing</title><link>https://gslf.it/journal/posts/csharp-understanding-boxing-and-unboxing-0c2dbf094a8c52f7.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-understanding-boxing-and-unboxing-0c2dbf094a8c52f7.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Boxing in C# is the process where we take a value type (like an int or bool) and encapsulate it within a reference type (like Object or Interface).</description></item><item><title>Csharp - Reflection made simple</title><link>https://gslf.it/journal/posts/csharp-reflection-made-simple-c25ef3f4b7229fc0.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-reflection-made-simple-c25ef3f4b7229fc0.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Reflection in C# is a powerful mechanism that allows programs to introspect and manipulate themselves.This feature allows inspecting and modifying a program&#39;s types at runtime.</description></item><item><title>Csharp - Recursion with Memoization</title><link>https://gslf.it/journal/posts/csharp-recursion-with-memoization-130d41c6610b824a.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-recursion-with-memoization-130d41c6610b824a.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Recursion is a fundamental concept in computer science where a function calls itself to solve a problem.</description></item><item><title>Csharp - Struct VS Object</title><link>https://gslf.it/journal/posts/csharp-struct-vs-object-d70bc3382c7589c3.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-struct-vs-object-d70bc3382c7589c3.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Choosing between struct and object in C# should not be based merely on stylistic preferences, but on a thoughtful evaluation of the program&#39;s performance needs, design, and…</description></item><item><title>Csharp - RandomCustomStrings</title><link>https://gslf.it/journal/posts/csharp-randomcustomstrings-7020ab9501f460b2.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-randomcustomstrings-7020ab9501f460b2.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>The RandomCustomStrings class in the Promezio.RandomCustomStrings namespace provides a simple yet flexible way to generate random strings in C#.</description></item><item><title>Csharp - How to use stackalloc (wisely)</title><link>https://gslf.it/journal/posts/csharp-how-to-use-stackalloc-wisely-c1ff5d9b461ee8d0.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-how-to-use-stackalloc-wisely-c1ff5d9b461ee8d0.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>In C# programming, memory management remains a crucial aspect that developers need to understand and handle effectively to create efficient applications.</description></item><item><title>Csharp - How to use Late Binding</title><link>https://gslf.it/journal/posts/csharp-how-to-use-late-binding-ae4399059403069a.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-how-to-use-late-binding-ae4399059403069a.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Late Binding in C# is a mechanism that allows resolving an object&#39;s members (methods, properties, events) at runtime instead of during compilation.</description></item><item><title>Csharp - Pattern Matching explained with code</title><link>https://gslf.it/journal/posts/csharp-pattern-matching-explained-with-code-70a66faef57abccc.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-pattern-matching-explained-with-code-70a66faef57abccc.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Pattern matching is a powerful feature in C# that allows you to match an expression against a pattern and conditionally execute code based on the match.</description></item><item><title>Csharp - Immutable vs ReadOnly members</title><link>https://gslf.it/journal/posts/csharp-immutable-vs-readonly-members-273f54a65a32cb55.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-immutable-vs-readonly-members-273f54a65a32cb55.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Secure and predictable programming often requires that some data remain constant during program execution.</description></item><item><title>Csharp - How to download resources form csproj</title><link>https://gslf.it/journal/posts/csharp-how-to-download-resources-form-csproj-18b911632d5a5b28.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-how-to-download-resources-form-csproj-18b911632d5a5b28.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>MSBuild is the build platform for Microsoft and Visual Studio, and it&#39;s very powerful.</description></item><item><title>Csharp - How to log to file with serilog</title><link>https://gslf.it/journal/posts/csharp-how-to-log-to-file-with-serilog-e2504a7fca7dec66.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-how-to-log-to-file-with-serilog-e2504a7fca7dec66.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>A good logging system is one of the first things to set up when starting a new project. In C#, managing logging with the right tools and the right approach is quite easy.</description></item><item><title>Csharp - Dynamic Assembly Loading</title><link>https://gslf.it/journal/posts/csharp-dynamic-assembly-loading-934f3874ee9f052e.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-dynamic-assembly-loading-934f3874ee9f052e.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Thanks to Reflection, in C# it&#39;s possible to dynamically load an assembly and invoke its methods.</description></item><item><title>Conway&#39;s Game of Life in Rust</title><link>https://gslf.it/journal/posts/conway-s-game-of-life-in-rust-2caba1c1265939a6.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/conway-s-game-of-life-in-rust-2caba1c1265939a6.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Conway&#39;s Game of Life stands as a canonical example of a cellular automaton.</description></item><item><title>Csharp  - out, in and ref</title><link>https://gslf.it/journal/posts/csharp-out-in-and-ref-2460b6d947cb2eec.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/csharp-out-in-and-ref-2460b6d947cb2eec.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>C# offers three options for parameter passing in methods:&#39;out&#39;, &#39;ref&#39;, and &#39;in&#39;.</description></item><item><title>AutoSite - a near-zero-config, Markdown-based static site generator</title><link>https://gslf.it/journal/posts/autosite-a-near-zero-config-markdown-based-static-site-generator-e3710a21546a678f.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/autosite-a-near-zero-config-markdown-based-static-site-generator-e3710a21546a678f.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>Static site generators tend to grow heavy fast: complex configuration schemas, sprawling theme layers, and plugin systems that force you to memorize dozens of toggles before…</description></item><item><title>Bloom Filters in Csharp - a visual introduction</title><link>https://gslf.it/journal/posts/bloom-filters-in-csharp-a-visual-introduction-41aa8b85d99f31dd.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/bloom-filters-in-csharp-a-visual-introduction-41aa8b85d99f31dd.html</guid><pubDate>Thu, 05 Nov 2026 11:50:54 GMT</pubDate><description>A Bloom filter is a data structure used to test if an element is a member of a set or not. It was invented by Burton Howard Bloom in 1970.</description></item><item><title>ICAO Alphabet</title><link>https://gslf.it/journal/posts/icao-alphabet-1cbe6dc9bb96ff06.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/icao-alphabet-1cbe6dc9bb96ff06.html</guid><pubDate>Fri, 02 Oct 2026 14:43:49 GMT</pubDate><description>The ICAO spelling alphabet (also called the NATO phonetic alphabet) assigns a code word to each letter so that spelling stays unambiguous over noisy radio links.</description></item><item><title>Morse Code</title><link>https://gslf.it/journal/posts/morse-code-930464be84e8e4d1.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/morse-code-930464be84e8e4d1.html</guid><pubDate>Fri, 02 Oct 2026 14:43:49 GMT</pubDate><description>Morse code encodes text as sequences of short signals (dots, .) and long signals (dashes, -). A dash lasts three dots.</description></item><item><title>UNIMATRIx v2 - Beyond the Anthropocentric Cage  </title><link>https://gslf.it/journal/posts/unimatrix-v2-beyond-the-anthropocentric-cage-08f39166b207bd92.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-v2-beyond-the-anthropocentric-cage-08f39166b207bd92.html</guid><pubDate>Thu, 09 Jul 2026 19:28:00 GMT</pubDate><description>UNIMATRIX v1 had a structural problem. Roles and Classes were fixed categories of the simulation.</description></item><item><title>UNIMATRIx v2</title><link>https://gslf.it/journal/posts/unimatrix-v2-1c8b6c8f7ee11a47.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-v2-1c8b6c8f7ee11a47.html</guid><pubDate>Sun, 21 Jun 2026 09:48:13 GMT</pubDate><description>image</description></item><item><title>UNIMATRIx run #58</title><link>https://gslf.it/journal/posts/unimatrix-run-58-56b1dad7fa8d4a88.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-run-58-56b1dad7fa8d4a88.html</guid><pubDate>Sun, 31 May 2026 09:00:06 GMT</pubDate><description>New run, new architecture, and new results. This time Agents based on phi3 architecture with Q4 quantization, have created a society that was kind in feeling and cruel in…</description></item><item><title>UNIMATRIx v1.1 - a new kind of society</title><link>https://gslf.it/journal/posts/unimatrix-v1-1-a-new-kind-of-society-87cb4393b90db7be.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-v1-1-a-new-kind-of-society-87cb4393b90db7be.html</guid><pubDate>Sun, 31 May 2026 08:02:34 GMT</pubDate><description>Before the refactor, the engine revolved around active conversations, either one-to-one or group-based, and votes proposed by agents, used to change roles, classes, or assign…</description></item><item><title>UNIMATRIx financial system</title><link>https://gslf.it/journal/posts/unimatrix-financial-system-223e3c48b70f0943.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-financial-system-223e3c48b70f0943.html</guid><pubDate>Thu, 21 May 2026 10:07:32 GMT</pubDate><description>UNIMATRIx is a simulated society of LLM-driven agents with personalities, roles, social classes, conversations, opinions, votes, mobility, coalitions, and polarization.</description></item><item><title>UNIMATRIx Run #52. Political machines.</title><link>https://gslf.it/journal/posts/unimatrix-run-52-political-machines-20d2b68f3087d3cb.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-run-52-political-machines-20d2b68f3087d3cb.html</guid><pubDate>Tue, 19 May 2026 15:21:05 GMT</pubDate><description>The simulations are starting to get interesting. Finally. The run #52 is performed on a phi 3 model with standard configuration (you can find it on GitHub).</description></item><item><title>UNIMATRIx Run #48: the Voting Loop Eats the Society</title><link>https://gslf.it/journal/posts/unimatrix-run-48-the-voting-loop-eats-the-society-30a444711c96a215.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-run-48-the-voting-loop-eats-the-society-30a444711c96a215.html</guid><pubDate>Sat, 16 May 2026 12:16:16 GMT</pubDate><description>The run used Qwen3.6-27B-Q4KM through LM Studio. The initial population had 30 agents distributed across aristocracy, bourgeoisie, people, and marginal classes.</description></item><item><title>How Agent Memory Works in UNIMATRIx</title><link>https://gslf.it/journal/posts/how-agent-memory-works-in-unimatrix-30ca93370450badd.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/how-agent-memory-works-in-unimatrix-30ca93370450badd.html</guid><pubDate>Sat, 09 May 2026 09:55:04 GMT</pubDate><description>UNIMATRIx is a multi-agent social simulation in which LLM-driven characters talk, broadcast, propose votes, and slowly reshape a small society.</description></item><item><title>::] UNIMATRIx - A Sandbox for Emergent Behavior in LLM-Driven Agent Societies</title><link>https://gslf.it/journal/posts/unimatrix-a-sandbox-for-emergent-behavior-in-llm-driven-agent-so-f0f2f7e325d83686.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-a-sandbox-for-emergent-behavior-in-llm-driven-agent-so-f0f2f7e325d83686.html</guid><pubDate>Mon, 04 May 2026 19:08:42 GMT</pubDate><description>Multi-agent LLM systems have spent the last two years drifting from research curiosity to load-bearing infrastructure.</description></item><item><title>[UNIMATRIx] Concept of an AI society simulation</title><link>https://gslf.it/journal/posts/unimatrix-concept-of-an-ai-society-simulation-ace863da6b68a03e.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/unimatrix-concept-of-an-ai-society-simulation-ace863da6b68a03e.html</guid><pubDate>Sat, 25 Apr 2026 10:53:23 GMT</pubDate><description>What happens if a group of agents, with different personalities, roles, and social positions, are given rules that require them to form a democratic society?</description></item><item><title>02. Coding Sound in c++: the toolchain</title><link>https://gslf.it/journal/posts/02-coding-sound-in-c-the-toolchain-13dc5c3720b6b752.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/02-coding-sound-in-c-the-toolchain-13dc5c3720b6b752.html</guid><pubDate>Thu, 29 Jan 2026 19:44:46 GMT</pubDate><description></description></item><item><title>TèchnoSophìa 7.2 Augustine: Linear Time and Progress</title><link>https://gslf.it/journal/posts/technosophia-7-2-augustine-linear-time-and-progress-45782c514eb23846.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/technosophia-7-2-augustine-linear-time-and-progress-45782c514eb23846.html</guid><pubDate>Sun, 25 Jan 2026 21:17:53 GMT</pubDate><description></description></item><item><title>01. Coding Sound in c++: audio plugin fundamentals</title><link>https://gslf.it/journal/posts/01-coding-sound-in-c-audio-plugin-fundamentals-3826ea76bb96794d.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/01-coding-sound-in-c-audio-plugin-fundamentals-3826ea76bb96794d.html</guid><pubDate>Tue, 20 Jan 2026 21:07:06 GMT</pubDate><description></description></item><item><title>00. Coding Sound in c++: introduction</title><link>https://gslf.it/journal/posts/00-coding-sound-in-c-introduction-7cb72b64205d02fc.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/00-coding-sound-in-c-introduction-7cb72b64205d02fc.html</guid><pubDate>Tue, 20 Jan 2026 20:47:03 GMT</pubDate><description></description></item><item><title>TèchnoSophìa 7.1 Augustine: Useful Arts vs. Voluptuary Arts</title><link>https://gslf.it/journal/posts/technosophia-7-1-augustine-useful-arts-vs-voluptuary-arts-54d8fe493d932603.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/technosophia-7-1-augustine-useful-arts-vs-voluptuary-arts-54d8fe493d932603.html</guid><pubDate>Fri, 16 Jan 2026 20:52:39 GMT</pubDate><description></description></item><item><title>TèchnoSophìa 6.3 The Skeptics: The Suspension of Progres</title><link>https://gslf.it/journal/posts/technosophia-6-3-the-skeptics-the-suspension-of-progres-65e2746ef99f9f7f.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/technosophia-6-3-the-skeptics-the-suspension-of-progres-65e2746ef99f9f7f.html</guid><pubDate>Fri, 16 Jan 2026 20:52:29 GMT</pubDate><description></description></item><item><title>Rustlers Atom 2.11: Returning references</title><link>https://gslf.it/journal/posts/rustlers-atom-2-11-returning-references-42efd421a66d1b7d.html</link><guid isPermaLink="true">https://gslf.it/journal/posts/rustlers-atom-2-11-returning-references-42efd421a66d1b7d.html</guid><pubDate>Sun, 11 Jan 2026 21:22:29 GMT</pubDate><description></description></item></channel></rss>